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Posts with tag zandalari

Patch 4.3 PTR: Streamlining changes for Zul'Gurub and Zul'Aman

The latest patch 4.3 PTR notes have a significant change in them for those of us running heroics for valor points (that is to say, everyone running them). When patch 4.3 drops and the Zandalari heroics are dropped down into the common pool of heroics, it'll be easier to complete the dungeons. Why is that, you ask? Well, I'll tell you.

Patch 4.3.0 PTR Notes
Zul'Gurub
  • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin'do the Godbreaker.

Zul'Aman
  • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

This means you'll only need to kill two of the bosses to get to the end in the case of ZG, and two plus Hex Lord to get to the end of ZA. The good news is, this will make these dungeons go a lot faster. The bad news is, good luck convincing a group to kill Dragonhawk or Kilnara. This is a fairly big sign that Blizz expects us to be saying goodbye to these instances as soon as we can get into the new Twilight 5-mans.

I'm all for it, myself. I hate running ZG now; it takes forever. But I can definitely see people objecting to the way this will force them to miss out on mount changes or loot from bosses no one wants to do.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

Encrypted Text: Stabbing your way through the Zandalari heroics

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions, concerns, or column ideas.

Have you heard about the new Call to Arms mechanic that rewards the lesser-played roles with bonus loot? I've come to peace with the fact that my rogue is never, ever going to earn a Satchel of Exotic Mysteries for himself. DPS classes simply aren't in demand. The good news is that the CtA mechanic has shortened my queue times by quite a bit; let me know if you're seeing the same results. While the quality of tanks and healers in the system has gone down slightly, we're usually able to knock out whatever heroic dungeon we're faced with.

Lately, that heroic dungeon is either Zul'Gurub or Zul'Aman, the two new Zandalari heroics. As an aside, I refer to them as The Zuls, while I imagine a sitcom starring a bunch of 20-something trolls trying to find their identities in the big city. While they're dungeons that you may have seen before, the new Zandalari heroics have received some significant changes during their Cataclysm remodeling. In addition to the generous valor point reward, there are quite a few new rogue weapons and armor pieces available. You'll be running these dungeons for a while, so learning them is in your best interest.

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Filed under: Rogue, (Rogue) Encrypted Text

Extended maintenance announced for Tuesday, April 26

Barring force majeure, it looks like patch 4.1 lands tomorrow, folks. Not only is the 4.1 trailer out, Blizzard has also announced extended maintenance for all realms for Tuesday, April 26, beginning at 3 a.m. PST and ending at 11 a.m. PST. Expect it to last longer, as patch day maintenance usually does.

While servers are down, check out our Guide to Patch 4.1, including class analysis, dungeon previews, UI additions, and more. Stop the machinations of the Zandalari!

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Realm Status

Know Your Lore: Rise of the Zandalari

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the beginning, there was Azeroth. It existed as one continent called Kalimdor. Prior to the Sundering -- indeed, prior to the rise of the elven race at all -- there were the trolls. The troll race is one of the first sentient races on Azeroth, it's been suggested on more than one occasion that the troll race predates even the arrival of the Titans. Needless to say, Azeroth is full of trolls, from the Darkspear, Horde allies that joined during the orcs' trek to Kalimdor from the Eastern Kingdoms, to the various splinter tribes scattered across Azeroth.

But the troll races share a common point of interest -- once, long, long ago, these trolls were all part of one empire, one tribe of trolls from which all others originated. The Zandalari tribe isn't an unfamiliar name to those that have played through Northrend content. The Zandalari were assisting both Alliance and Horde against the maddened remnants of the Drakari ice trolls. However, players were first introduced to the Zandalari in vanilla, when the mysterious progenitors of the troll race appeared to ask for help from both Alliance and Horde against the combined might of the Atal'ai trolls to conquer Zul'Gurub -- once the capital of the Gurubashi Empire.

Please note: This edition of Know Your Lore spoils some elements of the upcoming 4.1 patch, Rise of the Zandalari. If you'd like to avoid spoilers for upcoming content, turn away now, before it's too late!

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Filed under: Lore, Know your Lore

Patch 4.1: Rise of the Zandalari preview now online

For those of us waiting with bated breath (yes, it's bated, not baited -- look it up) for the release of patch 4.1, one of the most highly anticipated aspects of the patch would be the new heroic 5-man dungeons Zul'Gurub and Zul'Aman. Now, at last, we have Blizzard's patch 4.1 content preview, Rise of the Zandalari, to tell us how ZG and ZA came back to life after we defeated the horrors within both dungeons.

If you want to see how the same Zandalar tribe that once assisted us against the Hakkari in Zul'Gurub and the Drakkari in Zul'Drak is now working at cross purposes, how Vol'jin has stepped out of the shadows to stake his own claim to troll affairs, and who replaced Zul'jin as warchief of the Amani (and how the Zandalar are behind it all), this preview is for you. You can view it directly on the official Battle.net blog, or read it behind the cut below.

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Filed under: Analysis / Opinion, News items, Cataclysm

Zandalari on Moon Guard hosting a Story Circle tonight

Here's another player-run RP event that looks like a lot of fun -- the Zandalari, a 'tribe' (read: guild) on the Moon Guard server apparently hosts a weekly "story circle," in which they sit around and tell stories of all kinds. As usual, I remain not so into RP, but I am very much into storytelling and fun player-run events, and this evening sounds like a good time, especially if you just sit and listen (or read, as the case may be).

If you'd like to go, it'll be at the Grom'gol base camp in Stranglethorn (so it's Horde only, but you can roll an alt and fly from Orgrimmar) over on Moon Guard this evening (and every Thursday) at 8pm server. And I'm sure I don't have to say this, but if you do go, be sure to be respectful, or they'll definitely whip out the ignore stick on you, or worse -- it's an RP server, so no monkey business.

And be sure to take lots of pics and send them to us if you like -- we always love hearing about creative player-run events on the servers.

Filed under: Horde, Analysis / Opinion, Events, Fan stuff, Guilds

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