I'm not going to pretend that I like the process of gaining reputation in
World of Warcraft, because I don't, and I never have. I remember grinding
Brood of Nozdormu reputation back in vanilla for a
ring that I still have in the bank. I remember gathering Scourgestones so that I could get to exalted Argent Dawn (I also still have my
Seal of the Dawn), and murdering bears in Winterspring to get enchants
off of other bears. As an insanely old bearded madman it is fair to say that I have dragged my ancient, grumbling carcass from expansion to expansion, finding various ways to get various groups to like me (often via the application of murdering pixels or collecting pixels off of murdered pixels) and I have always come to loathe the groups I've gained rep with along the way.
In fact, I'd go so far to call it an axiom. The more a certain group comes to like
me, the more I'd willingly feed them all to a wood chipper if only that were an option. (Yes, Klaxxi, I'm looking right at you here.) That being said, it would be unfair and untrue to pretend that faction-based reputation hasn't undergone several design permutations over the years.
During
Burning Crusade, for instance, there were specific dungeons that rewarded reputation with specific factions. I ran Shadow Labyrinth for Lower City reputation until my eyes quit in protest and moved to Paraguay. One of the ways that design began to change was with the
Isle of Quel'Danas, which itself built upon the foundation laid by the
Ogri'la and
Sha'tari Skyguard factions.
These were faction grinds that allowed for the progressive unlocking of quests designed to be repeated daily, and these three faction grinds laid the basis for what we have today in
Mists of Pandaria. And I'm starting to wonder if the reason I so dislike the
Mists approach to reputation, with its copious daily questing, is not because of anything wrong with that system but rather because I'm incredibly spoiled.