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Posts with tag zone-previews

Warlords of Draenor: Talador preview

Talador
The Warlords of Draenor zone previews continue with Talador, the heart of the draenei civilization on Draenor. Associate Quest Designer Johnny Cash provides an overview of what promises to be a stunning zone. Talador is the original, pre-Burning Crusade version of Terokkar Forest, a lush, forested zone home to both Shattrath City and the sacred Auchindoun. In Warlords, we'll see Shattrath and Auchindoun in their full glory, along with other draenei outposts such as Tuurem and Telmor, however all is not well. Shattrath is under occupation by the Iron Horde, and it will be the player's job -- along with allies, of course -- to liberate the city. Similarly, Auchindoun is being threatened by the brutal Teron'gor (you may know him better as Teron Gorefiend, the very first death knight), as well as being threatened by demons from the Burning Front. Players will fight alongside Exarch Maladaar, leader of the Auchenai, and Lady Liadrin in defending the draenei's sacred mausoleum.
In addition, Talador will provide players with a choice between building an Arcane Sanctum or an Arsenal for their garrison outpost. Each will provide a means of support for the player--either an arcane orb that zaps enemies who get too close, or artillery strikes from mounted arsenal cannons. Furthermore, Talador holds plenty of secrets, like rumors of mythical Arakkoa, who have left their shadowy, ancestral homes in the Spires of Arak for reasons we can only guess at.

Talador is the zone I'm probably looking forward to the most, because Terokkar was my favorite zone in The Burning Crusade. I can't wait to see Shattrath and Auchindoun the way they were meant to be seen, and to fight alongside great heroes of the draenei in order to protect these precious cities. I'm sure Talador holds many exciting adventures for us denizens of Azeroth, and I look forward to experiencing them.

Filed under: Warlords of Draenor

Warlords of Draenor: Frostfire Ridge preview

Frostfire Ridge
So far we've had official previews of Shadowmoon Valley and the Tanaan Jungle, and today Frostfire Ridge joins that cohort. Game Designer Ryan Shwayder and Associate Game Designer Zachariah Owens are the interviewees leading us through this glimpse of the zone and giving us an idea of what we can expect when we arrive there. If you had access to the Warlords alpha, you're likely already somewhat familiar with Frostfire Ridge--it's the Horde's starting zone, the zone where Horde players will build their garrisons, and was the first zone available for alpha testing. In Frostfire Ridge, the Frostwolf clan stages the defense of their ancestral homeland against the other orc clans who have thrown their lot in with the Iron Horde. The overarching story of the zone, as summarized by Zachariah Owens, is thus: survive.

The choice to put pieces of zone music at the beginning of these previews is one of my favorite things about them, and Frostfire Ridge is no exception. The zone music, titled "Magnificent Desolation," is haunting and, well, magnificent. It really does capture the scale and harshness of the zone--cold, snowy mountain peaks, frozen lakes, and constant struggle. In Frostfire Ridge, players will find the Thunderlord clan, Iron Horde loyalists who seek to prove themselves by wiping the Frostwolf off the face of the planet. In addition, two groups of ogres: the Bloodmaul and the Bladespire, cling to the remnants of power that the ogres once possessed in Draenor by any means necessary. In the eastern part of the zone, the masters of the gronn, the magnaron, plot and scheme to their own ends.

I didn't expect to be all that interested in Frostfire Ridge--I play Alliance-side, after all--but this preview, plus the music, kind of has me sold! Head on over to the official site to see what Zachariah Owens and Ryan Shwayder have to say about this hostile, fascinating zone.

Filed under: News items, Lore, Warlords of Draenor

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