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Posts with tag zulaman

Scott Mercer talks redesigning Zul'Gurub and Zul'Aman

Blizzard Insider, Blizzard's online newletter, sat down with World of Warcraft Lead Encounter Designer Scott Mercer to discuss the upcoming patch, Rise of the Zandalari. The interview goes into detail about revamping the old dungeon content, what classic dungeons Blizzard would potentially like to tackle next, and the challenges of turning a 10- and 20-man raid into a 5-man heroic dungeon. Hit the jump for the full question and answer session.

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Filed under: Interviews, Cataclysm

Extended maintenance announced for Tuesday, April 26

Barring force majeure, it looks like patch 4.1 lands tomorrow, folks. Not only is the 4.1 trailer out, Blizzard has also announced extended maintenance for all realms for Tuesday, April 26, beginning at 3 a.m. PST and ending at 11 a.m. PST. Expect it to last longer, as patch day maintenance usually does.

While servers are down, check out our Guide to Patch 4.1, including class analysis, dungeon previews, UI additions, and more. Stop the machinations of the Zandalari!

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Realm Status

Arcane Brilliance: The first things your mage should do after patch 4.1 drops

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the sparkliest ways to blow things up. Turns out there are a lot them.

Let me begin by saying that as of this writing, we don't know for sure when the patch will actually drop. What we do know, however, is that the build that's on the PTR right now is flagged as a possible release candidate build, meaning it could be the final build of the patch. That usually means the release of the patch is imminent. It may not happen this week or next (we can sometimes go through several "release candidate" builds before Blizzard finally drops the thing), but my guess is that it totally will.

So when the patch does hit, whenever that may be, what are you going to do first? You know, besides go hunting for warlocks to stuff and mount on your wall? I find it's good to have a plan when new content drops. Otherwise, I just end up only hunting warlocks, which -- while awesome -- doesn't really involve any of the new content.

So what to do? Fear not, I've compiled a handy list of the new features that apply directly to mages so you'll have something to channel your arcane energies toward once all the warlocks are dead.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Raid Rx: Healing loot from Zul'Aman and Zul'Gurub in patch 4.1

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

Looking to bridge the gap between heroic dungeons and raids? The new item drops from the updated Zul'Aman and Zul'Gurub ought to help with that! Obviously, these items aren't meant to be the best items in this tier, but if you want to reach for the gear ceiling in preparation for patch 4.2, you'd best have an idea of what the trolls are keeping away from you. For me, the big ticket items are things like rings, wands, off hands, bracers and select weapons.

I know the places look the same, but other than looks, the encounters have been updated. I'm psyched to tackle trolls again. It has been a while since we had trolls to sink our weapons in.

After the jump, we'll examine all the items available.

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Filed under: Raid Rx (Raid Healing)

Lichborne: New death knight gear coming in patch 4.1

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 4.1 looks likely to drop any week now, so now's a good time to find out what the patch can do for you, gear-wise. The two new dungeons, Zul'Aman and Zul'Gurub, appear to have been completely itemized, so we can probably feel relatively safe in looking at the gear that drops from them. The gear is all ilevel 353, which puts it below raid and valor point gear but above most current heroic dungeon drops. Therefore, casual raiders, non-raiders, and new level 85 death knights will probably find a lot to like in the stuff coming out of this dungeon. Let's take a look at the gear.

For the most part, these will be clear upgrades over your ilevel 346 heroic options, but in cases where there's a better or competitive old heroic option, I will mention it. Note that this information is from the patch 4.1 PTR and may therefore change when the dungeons go live.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 4.1: Rise of the Zandalari preview now online

For those of us waiting with bated breath (yes, it's bated, not baited -- look it up) for the release of patch 4.1, one of the most highly anticipated aspects of the patch would be the new heroic 5-man dungeons Zul'Gurub and Zul'Aman. Now, at last, we have Blizzard's patch 4.1 content preview, Rise of the Zandalari, to tell us how ZG and ZA came back to life after we defeated the horrors within both dungeons.

If you want to see how the same Zandalar tribe that once assisted us against the Hakkari in Zul'Gurub and the Drakkari in Zul'Drak is now working at cross purposes, how Vol'jin has stepped out of the shadows to stake his own claim to troll affairs, and who replaced Zul'jin as warchief of the Amani (and how the Zandalar are behind it all), this preview is for you. You can view it directly on the official Battle.net blog, or read it behind the cut below.

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Filed under: Analysis / Opinion, News items, Cataclysm

The Queue: It's a moose, all right?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mat McCurley will be your host today.

Hey, it's Mat here, filling in for Mike Sacco. I love filling in for Mike Sacco! He's so dreamy...

Also, that's a moose. Quit bugging me.

Sky asked:

Question for the Queue:

If the 140 VP reward for 'tier 2' heroics went live, players would be able to reach the weekly valor point cap without having to raid. Do you think this is good or bad for the game?

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Filed under: The Queue

The Queue: Zul'Again

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Lots of troll questions today, and I mean that literally. Questions about troll stuff. Getcher troll answers here! Free troll answers! Pledge your troll and get a free Zul'Jin tote bag!

Oldboy asked:

Since ZG/ZA will be "heroic-only", is there any word on whether it will be possible to intentionally queue for them more than once in a day? It almost sounds like they'll be on a separate heroic "tier", so it's not clear whether they'll be in the same pool when choosing random.

Queueing restrictions are the same for ZA and ZG as they are for any other heroic dungeon. You can queue for them once a day, or run them multiple times via the random option for Cataclysm heroic tier 2.

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Patch 4.1 PTR: Zul'Aman examined

After spending many hours and relying on the dungeon finder to pick up tanks on the 4.1 PTR, I managed to get a nice handle on the updated bosses in Zul'Aman. Unfortunately due to time constraints, the group was only able to challenge the first four animal bosses. We weren't able to progress past the Lynx or Dragonhawk bosses. While there were new mechanics introduced, after wiping over 10 times to the Dragonhawk boss, I can safely say that there need to be some slight numbers adjustments. WoW Insider rogue specialist Anne was able to join me as we continually wiped, figuring out new mechanics. Thank goodness for repair bots.

As an aside, perhaps someone can answer me this question: Why are raid groups looking for players for Icecrown Citadel on the test realm?

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Filed under: Analysis / Opinion, News items

The Queue: Trollface.jpg

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Probably not the one you were expecting, eh?

Batleth asked:

Since ZG and ZA will now be lvl 85 heroic dungeons in 4.1...does that mean the current lvl 70 10 main raid ZA will go away? Or stay put?

The achievement for completing the Zul'Aman raid becomes a Feat of Strength in 4.1, so it's safe to say that running the dungeon as a raid will no longer be possible.

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Filed under: The Queue

Patch 4.1 PTR: The return of Zul'Gurub and Zul'Aman

Were you one of the many players lamenting the loss of Zul'Gurub? Did you enjoy Zul'Aman back at level 70? Well, good news! They're back in patch 4.1, which has just hit the PTR this evening. The patch description first appeared on the WoW Taiwan community site and will be rolling out across all regions within the next 24 hours. The PTR download is around 5 GB, so if you're planning on participating in this PTR phase, you might want to start downloading as soon as you can.

The Google Chrome translation of Taiwan's patch description (and extremely rough, barren patch notes) is behind the cut below. The translation is rough, but we'll comb through it shortly to clean up the language. We've cleaned up the translation to their best of our ability, so it should make a lot more sense now.

Keep an eye on WoW Insider throughout the day, as we'll be bringing you patch coverage all day long.

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Filed under: Cataclysm

The Onion takes on Raiding

The Onion, the well-known and consistently hilarious parody news site, has turned its eyes toward World of Warcraft once again. In the past, they have introduced us to geek love in WoW and the World of World of Warcraft, and this time, they introduce us to the world of Raiding via nerd columnist Larry Groznic, who has previously written on his mastery of Quotes from Monty Python's Holy Grail and the merits of Weird Al Yankovic's Wikipedia entry.

Larry's rant to an under performing guild member, while somewhat anachronistic (it focuses on a Zul'Aman raid) manages to poke fun at classic raid leader nerd rage, hilariously nonsensical guild names, perennial altoholics, and quite a few other WoW foibles. It may even hit too close to home for some of the people who might recognize some of themselves or others in Larry or his chosen victim. But hey, if we can't laugh at ourselves, who can we laugh at? The Onion's done it again, and it's worth a read.

Filed under: Instances, Humor, Raiding, Alts

Breakfast Topic: Raiding: How easy is too easy?

Karthis, a feral Druid from the Garona-US server, wrote a thought-provoking treatise on the current end-game on his blog a few days ago. Of course, he's hardly the first to declare the current end-game far too easy, but he brings a very interesting angle to the discussion -- namely that of the casual.

He interviews various casual raid guild leaders in his piece. These are guild leaders who, back in Burning Crusade, mostly ran Karazhan and maybe dabbled a bit in Zul'aman. They certainly were far behind the curve. But they had a dedicated core of 10 raiders who got together, faced the challenges, and overcame them. But now, even these casuals are saying that the end-game is just too easy.

One guild leader interviewed is finding that some of their raiders have gotten all the loot they need from Naxxramas and maxed out Northrend Achievements and Reputations, and, for lack of anything to do, are not logging on for days or simply letting their subscriptions lapse altogether, leaving their guild leader to make the painful decision once Ulduar comes to either refuse to give them their raid slots back or kick out their replacements.

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Filed under: Analysis / Opinion, Breakfast Topics, Raiding, Wrath of the Lich King, Achievements

All the World's a Stage: So you want to be a Horde Warrior

This installment of All the World's a Stage is the thirteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Warrior is not merely a well-trained fighter who loves his weapons and armor and takes great care to wield them well -- inside each one is a boiling cauldron of rage and passion. By and large, warriors feel at home on the battlefield because it is the one place where they can express themselves, where they can finally let go of all the restraint society imposes on them and unleash all their emotions. Without his raging passion, a person would be much better suited to some calmer form of work -- it is this unquenchable fire which sustains a warrior, driving him into action in the midst of mortal peril.

Alliance warriors tend to focus more on training and weapon mastery, sometimes downplaying their rage so much that you hardly even see it. Some warriors like this (even in the Horde sometimes) may be so stoic that even they do not believe that they have any emotions whatsoever, although I doubt anyone who watched them fight could really agree. Something's got to make you willing to put on all that armor and risk death every day.

But Horde warriors are more likely to display their rage, bloodlust, and other aggressive emotions much more freely. Of course, it's possible that a Horde warrior could have a collection of stuffed animals, write poetry, and even play hopscotch with children, but their rage lurks deep within, and the essence of their profession is to let it loose.

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Filed under: Horde, Orcs, Tauren, Undead, Trolls, Warrior, Blood Elves, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

WoW Insider interviews Tom Chilton

A couple of days ago at the midnight release of Wrath of the Lich King in Anaheim, CA, our very own Dan O'Halloran had an opportunity speak with Tom Chilton (also known as Kalgan), Lead Game Designer of World of Warcraft. They spoke on a wide variety of topics, from raid philosophy to the growth of the game in North America and many things in between. Read on to see what Kalgan had to say!

WoW Insider:
What did Blizzard think was the most surprising class development of The Burning Crusade? Did you think Paladin tanks would be as popular as they were, did you anticipate the Druid supremacy in the arena?

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Filed under: Events, Blizzard, News items, Interviews, Wrath of the Lich King

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