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Posts with tag zulaman

World of WarCrafts: Mojo tee

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

There's just never enough Mojo to go around. Fortunately, this tee will let you show off your love for Mojo without having to get lucky with your hex stick.

The method can also be applied to bags, hats, or even shoes. And if by chance you don't fancy Mojo, you could always mix it up and make a shirt with a huge Willy.

Here is what you will need:
  • T-Shirt
  • Glue-on Jewelry Beads
  • Fabric Glue
  • Cardboard
Click on the images below to view a gallery of step-by-step instructions.


Want to print the step-by-step instructions? Copy and paste the instructions below.

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Filed under: How-tos, World of WarCrafts

First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King

Get your Amani War Bear before it's too late

Assuming the time table of Wrath of the Lich King's pre-patch and release will be similar to that of The Burning Crusade, we're probably looking at an early to mid October release with patch 3.0.2. The 2.0.1 patch hit on December 5th, 2006. The Burning Crusade went live January 16th, 2007. The gap was slightly over a month. Assuming Wrath makes its release date of November 13th, early October is a really safe bet. This means you have a little less than 30 days to finish the things that are going away when that patch hits. Specifically: Your Amani War Bear.

Whether your guild is on the cusp of getting their first bear or you're in the queue to get your turn (or even if you're looking to buy a bear from a raid group), time is short. Remember that Zul'Aman is only on a 3 day lockout, not 7 like most raids. Most groups only run the place once a week regardless, but you may want to consider rallying your raid to push for twice a week until patch 3.0.2 hits. You may only have 8 or 9 raid resets left before you're out of luck. I very strongly recommend WoW Insider's Zul'Aman Bear Run guide from our Jennie Lees if you just need to shave off those last few minutes.

Good luck, ladies and gentlemen. I hope to see many bear mounts in your future.

Filed under: Raiding, Mounts, Wrath of the Lich King

Wrath's Obsidian Sanctum brings new mounts and new challenges

The other night I was able to test out another of the new raid dungeons in Wrath of the Lich King: The Obsidian Sanctum. To give a little background on the zone, the Obsidian Sanctum is the Black Dragonflight's wing of the Chamber of the Aspects, beneath Wyrmrest Keep. There's a portal for each of the Dragonflights, but only the Black one is active right now. The portals take you to a dimension/chamber tailored to the aspects of the Flight.

With that out of the way, the Obsidian Sanctum is home to Sartharion the Onyx Guardian and a trio of black drakes. They look more purple, perhaps lavendar, but we'll stick with black. The Drakes are mini-bosses, only with a few minor mechanics to learn and understand. Killing each one of them removes an ability from Sartharion himself, who you attack last. There is some trash between mini-bosses, but it's minimal.

The bosses are currently somewhat undertuned, but they're not going to be particularly difficult for a reason. Downing them one by one is not the challenge of this raid zone. Like Zul'Aman, it has an additional challenge for you to tackle after you've killed everything on "easy mode." You can pull Sartharion before all of the Drakes are dead for bonus loot. That bonus loot includes a Black Drake Mount

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Filed under: Expansions, Raiding, Wrath of the Lich King

World of WarCrafts: Raid art

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

With Wrath looming over the horizon, the instances we currently spend all of our time inwill become obsolete. The dusty halls of Karazhan will be forgotten and we will never have another chance at obtaining an Amani War Bear.

So, here's your chance to commemorate the good times with your fellow guildies and spruce up your WoWspace.

Here is what you will need:
  • White Cardstock
  • Color Printer
  • Scissors
  • Paper Cutter
  • Xacto Knife
  • Double Sided Tape
  • Photo Frames (8x10)
  • Matboard (3 for 8x10 frames)
Click on the images below to view a gallery of step-by-step instructions.

Filed under: How-tos, World of WarCrafts

Insider Trader: Popular enchants and where to get them

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold.

For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant.

Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server.

It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well.

Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate.

In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.

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Filed under: Enchanting, Items, Analysis / Opinion, Tips, Features, Making money, Enchants, Insider Trader (Professions)

Zul'Aman bears to disappear with next content patch

The Zul'Aman bear mount has been a popular treat -- popular enough that folks offer paid runs to get the bear mount. We already knew the chance to get the bear was going away when Wrath comes out. However, in the bad news category, Zarhym revealed over the weekend that bear mounts will no longer be obtainable when the content patch comes out.

While I know a lot of folks already have their bear mounts, in my opinion, this change kind of sucks. I have a small raiding Guild who I've been working with to get our bear mounts (with a few bumps along the way). Since we knew the earliest we'd lose our opportunity would be November, all of our planning has been focused on getting the bears this month and next. And now, that's changed without enough warning to alter our plans. Heck, I can't even plan since all I know about when the patch is coming out is "soon."

To be clear about it, the problem isn't that the chance to obtain the bear is going away. That's fair -- the timed event would be stupid easy after level 70. The problem is that Blizzard set one expectation (when Wrath comes out), and has now vastly reduced the opportunity without warning. That's a problem for me.

Filed under: Analysis / Opinion, Blizzard, News items, Mounts

Alt Text just short of the real bribe

Lore Sjöberg at Wired's Alt Text talked yesterday about the Zhevra mount you get as part of the Recruit-a-Friend program. It's a pretty fun read. He talks about the myriad of vanity items, and how these items can be such a motivator for WoW players, even though they don't really affect your gameplay at all.

I do want to add a point to his article, though. The new Recruit-a-Friend benefit isn't just the Zhevra. For me, the ability to gain triple-XP is the huge motivator. I'm involved in a Guild that's doing it's best to truck through Zul'Aman content. I can't wait to get a good friend of mine involved in the fun, but getting from 0 to 70 is going to take a while.

Even with the speed levelling records out there, going from zip to end-game isn't going to happen overnight. So, while my friend will be starting after Labor Day weekend, there's a little bit of delay before she's rocking out to left-handed Nalorakk. The triple-XP bonus -- and the ability to teleport me to her when she needs help -- overcomes the big hurdle to getting a friend started.

This is the real power of the new Recruit-a-Friend benefit, in my opinion. The Zhevra's cool and all, but the XP bonus and teleportation feature makes getting my friend involved three times faster. The benefit doesn't just reward getting friends involved, it empowers us to get our friends involved.

Filed under: Analysis / Opinion, Blizzard, News items, Leveling, Mounts

Breakfast Topic: Does the levity mess up the lore?

Warning: Wrath spoilers ahead!

Blizzard's pretty good at Lore when they want to be, with the whole 2.4 storyline, the Battle of Ahn'Qiraj, and many epic storylines promising to come out of Northrend. At the same time, they also have their own offbeat brand of humor that is never far gone from their design philosophy, and it shows up in their stories too.

Sometimes it serves them well and adds a bit of levity, but other time, it seems to take on a life of its own, a life that can strangle what could have otherwise been something compelling and interesting. Zul'Aman is perhaps the most pertinent example. What could have been the last attempt of the Farstriders to shut down the troll menace threatening their people, what could have been a revival of the Troll killing tradition of the Arathi, or an examination of the High Elves who stayed loyal to the Alliance but still hate the Amani, instead turned into a cheap redneck treasure hunt. It killed much of the allure of the zone and turned what could have been a epic struggle against a former hero of the Horde into a run of the mill bunny bashing session.

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Filed under: Analysis / Opinion, Virtual selves, Breakfast Topics, Lore, RP, Wrath of the Lich King

All the World's a Stage: Sacrificing spells for the story

All the World's a Stage returns today to shine a brutal but loving eye on the intricacies of roleplay. We do this by looking at the craft of roleplay itself, and the people who love it. We might not be ready for Jerry Springer, but we're pretty sure this week's column is going to have a little debate behind it. Michael Gray fills in this week for David Bowers, and talks about letting roleplay exclude some other forms of play in the World of Warcraft.

We're not a big Guild. All told, we probably have about twenty to twenty five people who come online at various times to talk, chat, and play together. We have some structure, but we're mostly a motley of friends who hang out. Our raiding effort takes place because our raid leaders woke up one day and said "By Wrath of the Lich King, we're going to be able to progress in ten man content."

We're also a roleplay-ish kind of Guild. I say "ish" because we're not full immersion players. We have some light story notions. For example, I have the vague idea that our raid's main healer is the son of our raid's main tank -- that's mostly because they're the same human model, but one has light blonde hair, and the other has old, graying hair.

So, when we come across folks into the roleplay and immersion a little more than we are, we're sometimes not quite sure what to make of it.

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Filed under: Priest, Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying)

World of WarCrafts: Loop of Cursed Bones

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

Check this out human! Griftah be takin' over dis post today.

Ya know what ya be needin'? One of these necklaces right outta the ruins of Zul'Aman. But ya don't want to be riskin' yerself in a dungeon, do ya? Nah, I show ya how to make one of the most marvelous amulets right here!

Here is what you will need:
  • Chicken Legs and Thighs
  • Natural Stone/Bone Chips
  • Red/Black Feathers
  • Hemp Jewelry Cord
  • Knife
  • Nail File
Click on the images below to view a gallery of step-by-step instructions.

Filed under: How-tos, World of WarCrafts

Neutral Factions: An idea whose time has passed

Yeah, I know we were killing each other yesterday, but uh... hey! Let's all get along now!

Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad.

The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other.

In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.

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Filed under: Horde, Alliance, Analysis / Opinion, PvP, Instances, Quests, Expansions, Factions, Battlegrounds

Guildwatch: Don't stop believin'


We're just going to go ahead and declare this Journey masterpiece the official song of raiders -- apparently one of our guilds in the Downed section this week found a lot of inspiration in these rockin' lyrics, and so for the rest of you, here you go. Just like your guild's attempts on Kael, it goes on and on and on and on. Be thankful -- we could have embedded this raid video, which doesn't quite have the same inspirational music to it.

Click the link below to check out this week's news of guild drama, downings, and recruiting notices -- we've got everything from more app drama to a ton of great downed news from regular tipsters. In fact, a few people told us this week that seeing their guild in Guildwatch actually got them raiding better than ever -- if you want your guild here (and have something interesting to tell us), drop a line to wowguildwatch@gmail.com.

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Filed under: Analysis / Opinion, Guilds, Odds and ends, Instances, Raiding, Guildwatch, Bosses

Breakfast Topic: Scam or service?


A couple months ago, Daniel Whitcomb wrote a great post about maximizing your bag space which included how to get a 20 slot bag from Budd Nedreck (pictured above). In it he explained exactly where to go in a cleared Zul'Aman to complete Budd's Promises, Promises quest.

Zzmorriss wrote in to say that he was offering in the Trade Channel to run people through his guild's cleared ZA instance in order to complete that quest. He charged 10 gold to join the raid and be guided to the place to get the item for Budd. He then charged another 10 gold a person to run them through again to do Budd's follow up quest. He made a total of 180 gold for 15 minutes of work and then ran through 6 or 7 more groups before the reset.

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Filed under: Items, Analysis / Opinion, Breakfast Topics, Instances, Making money

Ready Check: Zul'Aman -- Getting your first bear


Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Kara or BT, everyone can get in on the action and down them some bosses. This week, a bear talks about... bears.

Since the introduction of Zul'Aman many raiding guilds have been fascinated by the time trial; defeat all four animal bosses within 45 minutes and the last prisoner will gift you with a scary-looking bear mount, plus the adoration of your entire server. This article will take you through preparing for, and succeeding at, the Zul'Aman timed run.

Okay, so you want to get a bear.

Perhaps there are ten people in your guild who, bored with farming or wiping, want a slightly different challenge to take up an evening or two a week. The end goal of getting a bear mount (or ten) is an incredibly fun one to aim for, but it's also a lot of hard work (provided you don't just want to pay 20,000 gold).

The first stage in collecting your very own bear cavalry is to assemble a good team. While you can put together a run with whichever guildies feel like going from week to week, we recommend at least starting with a fixed group that's optimised for success. As you become experienced at running the gauntlet, it won't matter quite as much if the team isn't static.

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Filed under: Tips, How-tos, Walkthroughs, Instances, Guides, Mounts, Ready Check (Raiding)

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